Version 1.4, which is being launched today, will introduce a number of new features, including the ability for users to create custom animations and the ability to stream music into the game. That's cheap for the real world, but it's an eye-opener for the virtual world. According to recent news reports, some prime beachfront property goes for as much as $550 an acre. In Second Life, you can become a virtual Donald Trump, buying up land, developing it, and then turning around and selling it on the market. Users buy and sell everything, from objects such as clothes, player skins, guitars, and weapons, to virtual real estate. Rosedale says that they have recorded more than $200,000 in transactions. The community has grown to approximately 10,000 users, many of whom engage in creating new content and objects for the game and then sell it on the virtual market. Since it launched last June, Second Life has gone through a large amount of growth, according to Philip Rosedale, CEO of Linden Lab. The new animation system will allow you to create all kinds of moves, including this Matrix-inspired motion. And though Second Life has been out for almost a year, developer and publisher Linden Lab is ushering out the latest version of the game today. In Second Life, users build and shape the world, developing their own activities, games, and adventures. That may sound confusing, but imagine the virtual world of The Matrix, and you'll get an inkling of what Second Life is about. Unlike in other online role-playing games, the goal in Second Life isn't to create a character and adventure rather, it's to participate in a vibrant virtual world where the users have the freedom and power to determine reality. Second Life is not so much a game as it is a virtual world.